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 Weapons Courtesy of Resident Evil Wiki

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LuckyDawg
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LuckyDawg

Number of posts : 126
Registration date : 2008-08-20

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PostSubject: Weapons Courtesy of Resident Evil Wiki   Weapons Courtesy of Resident Evil Wiki EmptySun Aug 24, 2008 4:14 am

Quote :
Weapons

* M9 Bayonet - A close-quarters military combat knife, and Chris Redfield's only available weapon at the beginning of the game. Although the player can save ammo by using this weapon, the character has to be within attacking range of the enemy, and thus it's generally considered a useless weapon. Some players try to do 'knife runs', where the game is completed using only the combat knife. It is recommended this weapon be disposed of as soon as possible, as it is almost impossible to properly utilize to any significant effect.

* Beretta M92FS - A 9 mm handgun available as Jill's starting weapon and shortly after the beginning of Chris's scenario. While it's effective against zombies and dogs, most of the tougher monsters will take many rounds before going down. The remake of the original game sees the 92FS replaced with the S.T.A.R.S. customized 'Samurai Edge' sidearm. This weapon is essentially the same 9 mm pistol, slightly altered for licensing purposes.

* Remington M870 - A pump-action shotgun. Can blow a zombie's head off if aimed at the head and is effective against virtually all enemies due to its power and wide range. The GameCube remake had a M1897 Trench shotgun instead, and also offered the player improved firepower with the inclusion of Richard's Remington M870 Tactical shotgun. This weapon will become available to both characters after Richard is killed.

* Colt Python - A revolver that uses high-caliber magnum rounds and one of the game's most powerful weapons. Since magnum rounds are scarce, it is generally recommended by expert players to save this weapon for tougher enemies (particularly bosses). In Resident Evil's remake, the firepower was slightly improved, and is aesthetically identical to Barry's 44. revolver.

* Milkor MGL Mk.1 - Also known as the Grenade Launcher. A weapon exclusive to Jill, it can fire three separate kinds of ammunition. In addition to standard explosive rounds, it can also launch flammable napalm rounds, as well as sulfuric acid rounds. The grenade launcher is considered a good alternative to the shotgun, although ammunition is far more difficult to come by. In the GameCube remake of Resident Evil, there is a glitch that allows nearly unlimited rounds. The Grenade Launcher can be found beside the corpse of Forest Speyer.

* Flamethrower - A weapon exclusive to Chris, the flamethrower has a decent range and is effective against most enemies. However, it cannot be reloaded once it runs out of fuel (since replacement ammo is not available) and is needed to unlock certain doors in the underground passage. It is recommended this weapon be used against the giant 'Black-Tiger' arachnid located within close proximity to the flamethrower.

* M202A1 FLASH - Known in-game simply as "Rocket Launcher". Available only for the final battle (or in the main game as a secret unlockable weapon), the Rocket Launcher is the most powerful weapon in the game, able to kill any enemy in one shot. However, it cannot be aimed at high or low angles. The Rocket Launcher at the end of the game only has four rockets without any replacement ammo available. However, a version of the Rocket Launcher with unlimited ammo can be unlocked with a cleared file after finishing the game in less than three hours. This weapon is difficult to use, and it is highly recommended that the character be positioned far from the enemy, especially agile opponents such as the Hunter, to properly utilize it without taking damage.

* Electroshock gun - This is a defensive weapon available only to Jill Valentine in the GameCube remake of Resident Evil. The Stun Gun sends an electrical charge through the body of the enemy, causing considerable damage and instantly incapacitating the opponent for a short period of time. This weapon will often kill smaller opponents, such as the Cerberus, and must be charged with a battery after each use. The batteries required to charge this device are rare, and it is recommended this device only be equipped when facing the most dangerous opposition (specifically the Hunter and the Crimson Head).

* Stun Grenade - This is a defensive weapon, exclusive to Chris Redfield, for the GameCube remake of Resident Evil. The Stun Grenade, or flashbang, is most commonly used to disorient an assailant by unleashing blinding light and a deafening explosion with no permanent damage or side-effects. When attacked by an opponent, Chris will lodge a Stun Grenade into its mouth. The grenade will then explode, instantly killing the enemy. Chris can use his pistol to shoot the grenade, although this is generally considered a waste of ammunition, as the timer will automatically detonate the flashbang after several seconds. Obviously, the flashbang can only be used once, although Chris can obtain several of these items which are sporadically located throughout the Spencer Mansion.

* Dagger - The Dagger is a defensive weapon available to both Chris and Jill in the GameCube remake of Resident Evil. When equipped, the character will thrust the Dagger through the head of an opponent, causing it to stagger or collapse. The Dagger is almost never fatal to an enemy, although it will provide adequate time for the player to escape, reload, use healing items, etc. A dagger will normally stick in the head of the enemy once used, but may be recovered with the use of a stun grenade by Chris or by a headshot by either character. However, Daggers are much more common than their exclusive counterparts, and should be used against regular opposition, such as the Zombie and the Cerberus.

Courtesy of Resident Evil Wiki

http://residentevil.wikia.com/wiki/Resident_Evil#Weapons
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OMEGA
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OMEGA

Number of posts : 165
Age : 26
Location : United Kingdom
Registration date : 2008-08-20

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PostSubject: Re: Weapons Courtesy of Resident Evil Wiki   Weapons Courtesy of Resident Evil Wiki EmptySun Aug 24, 2008 12:29 pm

Good one, LD!
I could've done it myself Smile
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LuckyDawg
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LuckyDawg

Number of posts : 126
Registration date : 2008-08-20

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PostSubject: Re: Weapons Courtesy of Resident Evil Wiki   Weapons Courtesy of Resident Evil Wiki EmptyMon Aug 25, 2008 2:29 am

I'm pretty sure we could post this from Wiki, because I gave them credit and posted the link to the page.
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ghostleader
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ghostleader

Number of posts : 11
Registration date : 2008-08-25

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PostSubject: Re: Weapons Courtesy of Resident Evil Wiki   Weapons Courtesy of Resident Evil Wiki EmptyMon Aug 25, 2008 4:50 am

lol im gonna start playing the gamnes...are any for the 360?
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SamuraiEdge1123
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Number of posts : 19
Age : 33
Location : cloverfieldmovieforum.com
Registration date : 2008-08-23

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PostSubject: Re: Weapons Courtesy of Resident Evil Wiki   Weapons Courtesy of Resident Evil Wiki EmptyTue Aug 26, 2008 12:09 pm

ghostleader wrote:
lol im gonna start playing the gamnes...are any for the 360?

none at the moment. RE5 will be though.
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